The Hutt Gambit

Escape from Mos Shuuta

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Characters Present

Munch
Drehd Lauk
QT-1
Chuck
Carl Kret
Gorothin
Shado Ven
Some Weequay Thug

The Story

The Party found out that due to their blotch espionage job for Teemo the Hutt he was extremely displeased with them and when Teemo is displeased with you, you may end up as Nexu food.

We took refuge in a cantina on the outskirts of Mos Shuuta but unfortunately someone ratted us out and soon Teemo had a group of Gamorian thugs bearing down on us. We were able to overcome the stupid bruits by using some well laid out tactics, (we got lucky one of them missed a swing at us and hit his buddy causing them to get into an internal brawl, no one every said Gamorians were smart). The Bartender told us he had heard about a ship in the landing bay that was ready to depart but it’s hypermatter reactor igniter has been damaged and the Pilot Trex was looking to replace it.

The party made it’s way over to Vorn’s Junk Shop we didn’t feel like dealing with him so Drehd made quick work out of him and we freed a little astromic droid R5-K3 “Copper” who helped us find the part we need to make the ship fly.

After we left the junk shop we made our way to Landing Bay Aurek. Trex was in a confrontation with about a dozen Stormtrooers who seemed to want to search his ship. Trex and his 4 B1 Battle Droids didn’t seem like they wanted anyone on board. Fortunately for us QT-1 noticed that the ship was clamped down and we figured out that we needed to release the clamps. We sent the Human Smuggler, Twi’leks Doctor, Aqulish and Cooper to the Command and Control center to see if they could get the ship released.

The rest of us decided we needed to try and get a few people on board the ship so QT-1 and Munch decided to make their way towards the ship and the others set up an Ambush to take out the Storm Troopers, Trex and his droids if they needed to. Again bad things happen when they are least expected. QT-1 and Munched set off a firefight between the Stormtroopers and Trex.

The Stormtroopers coming under assault in the landing bay seemed like a blessing to the other group as they were able to make it into the Command and Control building due to a large contingent of the guards leaving in a rush towards the firefight. Copper and the Human Smuggler were able to release the docking clamps and headed back to the ship.

Back in the landing bay QT-1 was able to block the signal to the battle droids and powered them down and we were keeping the heads of the Stormtoopers down and had driven Trex away from the ramp of the ship allowing Munch and QT to board and prep for take off. Just then a huge contingent of Teemo’s thugs arrived at the same time as the other Stormtrooper detachment. A massive firefight broke out and we all just managed to get on board the ship and blast our way out of the Landing Bay.

As QT-1 was still installing the hypermatter reactor igniter a squadron of TIE fighters engaged us. Munch and Drehd maned the ships weapons and were able to hold them off just long enough for us to make a uncharted jump into Hyperspace.

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Long Arm of the Hutt
Ambush at the Old Lylek Den

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Characters Present

Drehd Lauk
Chuck
Aawala
Chico
Shobacc
Carl Kret
Gorothin

The Story

We started out here with our newly acquired ship the Krayt Fang jolting out of hyperspace. There was something wrong with the ship and we had to figure it out quick or something bad might happen, also we weren’t sure how far we had got past Tatooine. There was some god awful music blaring over the intercom system, as well as some type of alarm coming from the main navigational computer.

With QT-1’s expertise it didn’t take us long to figure out that we were extremely low on fuel and that the blaring sound was some type of Gamorrean Opera. We were able to get the alarm turned off and the music as well. During the invisgation Drehd found 4 prisoners being held in the primary cargo bay. The first we talked to was an ageing Twi’lek prisoner, he claimed to be named B’ura B’an, the others were a Duro, a Ithorian, and finally another Wookie, we assumed these were Bounties that the Trandoshian was trying to turn in for reward.

Turns out the Duro Chico claimed that this rust bucket was his ship the Ithorian Aawala was some kind of doctor with a bounty on her head and the Wookie Shobacc had some kind of life debt he owed her. The Twi’lek wanted to go back to Ryloth and lucky for him we had just enough fuel to get there.

We were able to plot our Hypespace jump to Ryloth and sat back for the ride. It was a tad bit bumpy but not to bad but as soon as we droped into the system we had some little snub fighter all over us. Luckily for us we have some good gunner and Chuck and Drehd were able to shoot the little fighter out of the sky. Not sure if the pilot survived or not but he didn’t bother us anymore. We were cleared to land at the space port in the settlement of Nabat and B’ura offered to ensure that any repairs needed would be paid for by his contacts there.

If you think Tatoonie is bad you should see the dust ball that is Ryloth, how a sentient race every claimed this planet as their home world I will never know. Half of Nabat is exposed to the elements and consist of several landing pads, some slum dwellings the rest in underground out of the elements. B’ura led us down into the underbelly of the city and introduced us to Nyn Kablo. Nyn offered to give us an exclusive contract smuggling Ryll for them if we could help drive off some thugs that were preventing her for getting the Mins in the settlement of New Meen up and running.

We spent the night on our ships and decided that Nyn’s offer was a very generous one and so we joined B’ura in a speeder and headed out into the open desert on our way to this settlement of New Meen. Ryloth is oppressively hot and we had been speeding through these badlands for a few hours when the terrain began to get really rough. We slowed down and began to maneuver around there boulders when out of no where our speeder was hit by a blast. Nyn lost control and planted the nose of the speeder into the dirt and sent us all flying.

When we all came to we where getting fired upon form some type of canyon in the plateau to our west. There were dozens of thugs, and a familiar face the Trandosian from Tattonie was there and seemed to be leading them. Chuck and Drehd threw some frag grenades into the entrance of the canyon and they exploded bringing a shower of rocks down on these bounty hunters heads. The Trandosian seemed to be making a run for it as we chased him. A few of his thugs were still alive and some of us stopped to deal with them. Chico and Shobacc started to work their way around the outside of the plateau to cut the Trandosian off.

As Drehd made his way past the thugs there was a massive roaring snarl and a small avalanche of rocks tumble down from the top of a pile of rocks along the North face of the canyon. Then a great beast, a Lylek, leaped down into the melee, its six limbs tipped with claws like spears digging into one of the thugs and ripping it to shreds. The party was now split by this massive beast, Drehd and the Aqualish Gorothin chasing after the Trandosian and the other trying to prevent this creature from mauling them. Gorothin got off a few good shots and seemed the Trandoshian seemed to be slowed but in front of him was a speeder ready to escape. As the Trandoshian jumped onto the hood of his speeder and got in he got blasted in the chest by Chico who had rounded the edge of the plateau and had taken aim at the Trandosian as he got onto his speeder.

B’ura had recovered by then and told us to leave the creature known as a Lylek alone if we valued out lives. we dug our speeder out of the ground and were able to fix it and we took the Bounty Hunters speeder as well and proceeded on to New Meen.

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Long Arm of the Hutt 2
Rugged Road To The Ryll Mines

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Characters Present

Drehd Lauk
Chuck
Aawala
Chico
Shobacc
Carl Kret
Gorothin

The Story

It didn’t take us long to get to New Meen after the ambush I guess we just got lucky that the speeder wasn’t to badly damaged. At first the Twi’lek here looked on at us in apprehension but due to B’ura being with us they soon warmed up to us. Once we arrived B’ura brought us up to speed on the real situation here. It seemed that some politicians has sold this land to on off-world interest as a Resort that never actually got built, All that was here was the skeleton of a tower not much more that 4 support beams at each corner a enclosed structure on the 2nd floor and an office complex on the top floor. There seemed to be a single turbolift in the center of the building.

We didn’t wast anytime we went over and started casing the tower, trying to figure out it’s week points. It didn’t take long for people to catch on to what we were doing. But before that Drehd Lauk and Shobacc managed to get a few demo charges set up in the second floor of the tower. The Demo chargers went off with a spectacular bang blowing bits of Human and Aquilish thugs everywhere through the small settlement, and taking out the turbrolift.

Some of the others were already hiding by now just in case and that was a good thing because it didn’t take any time at all for Drehd and Grant to get surrounded by two dozen armed men wanting some payback for the death’s of their buddies in the tower. Things quickly escalated and luckily for us Aawala is as good of a speeder pilot as she is a doctor because she was able to slam the speeder into a bunch of the thugs and pic most of the group up saving a few of them from certain death. After we took out the last of the thugs we placed three more Demo Charges at the base of three of the support beam and collapsed the tower down to the ground. We found a dead human man in the top office and took his computer.

We discover that this was just a part of the Thugs compound and that more of it lays about a mile to the south, so we pack up and head out there to do some more recon by fire. There wasn’t to much resistance out at the compound, which consisted of a parking bay and an ugly gray prefabricated building. We decided that this would be a great base to set up our operations from and decide to not cause to much collateral damage.

Once the building is cleared we had some time to inspect the computer and found out that the human in-charge here Angu Drombb was an employee of Teemo the Hutt. He had some messages back and forth with someone named Thwheek who also seemed to work for Teemo. A lot of it was about someone named Sivor and how he was captured by Trex and decapitated by Thwheek a few weeks later. We also gathered Sivor was sometype of Insectoid from the messages. Once we were settled in B’ura suggested that we head back to Nabat and inform Nyn Kablo of our success.

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Long Arm of the Hutt 3
Geonosian Negotiations

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Characters Present

Munch
Drehd Lauk
Chuck
Carl Kret

The Story

We had just returned to Nabat and headed back to meet up with Nyn Kablo. Nyn thanked us so much that it was bordering on the strange. She then introduced us to someone who she thought may be able to help us, it seemed our notoriety was starting to be a bad thing for us. It was a Bothan claiming to be named Ota. He showed us a Holoprojector with images of us and the Krayt Fang and text saying “Wanted: 50,000 credits reward. If you have information, contact Teemo in Mos Shuuta, Tatooine.”

It seemed Ota was some type of weapons dealer and had been invited to a private function to be hosted by a Genosian duke, Duke Piddock a former business partner with Teemo the Hutt. He wanted us to acted as his agents and get Duke Piddock to let us know why he had stopped working with Teemo and get Duke Dimmock a different Genosian duke to back out of his deal with Teemo, easier said than done.

So after some discussion we decided it would be better if only a few of us went to Geonosis, so we loaded up the Krayt Fang and set out to Geonosis. It was an uneventful trip and we landed at Gogum Hive and I decided that the Maker must have been extremely cruel to this sector of space as Geonosis looked like another barren wasteland ringed by asteroid that rained down on the world causing untold devastation, hopefully not while we were there.

We made it to the dukes party and while we were somewhat out of place it wasn’t as bad as we thought, there were quit a few other fringers including twin Corellian Smugglers, a Gand, and Anat Ta a Toydarian who we found out was from Mos Eisley on Tatooine but he claimed he didn’t know Teemo. We decided Carl Kret would act as our face man and the rest of us would be his security element.

Duke Piddock was an elderly Geonosian and it was easy enough to break the ice and he was expecting us. We had to make a deal with Piddock to buy a few dozen Blaster Rifles but we were sure Ota wouldn’t mind that. Once that was over we were able to get some info about why he stopped working with Teemo. It seemed that Teemo emplyed a Kubaz spy and the Geonosians despise the Kubaz, and he suspects that Teemo had one of his technicians named Sivor abducted.

Now that we had the information we needed we had to get an audience with Duke Dimmock. He was all the way out at the Trellik Hive so we had to fly the Kryat Fang out to landing gantry AA7 with another ship the Lucky Guess. We asked around and soon had some guards escorting us in to see the duke. Like Duke Piddock, Duke Dimmock looked very much the same. He informed us that he was going to hear them out as a debt to his old fried Ota thought that we shouldn’t wast any of his time. We told him about the Kubaz spy that worked for Teemo and how we expected he has killed a Geonosian by the name of Sivor, we than showed him the message we had found on the computer on Ryloth. Dimmock seemed to consider our information for some time before he declared that he would no longer work with Teemo unless the information provided by you was proven false.

We found out that the two Corellian twins owned the other ship berthed on gantry AA7 and it was being loaded for a deliver to Teemo but that would be the last time Duke Dimmock did any business with him. We thanked the Duke and headed back to our ship. Munch wanted to prevent the shipment from heading out to Temmo so we started to make plans on what we would do. to prevent it.

When we arrived at the gantry we could see the hulking ship being loaded by some Geonosian workers and the was at least 3 if not more guards. Before we got a chance to make our move though Drehd set off some type of stunn mine booby trap knocking him nearly unconscious and catching chuck in the blast. Munch made a b-line to the Kyrat Fang and started to get it up. Then we saw that it was the Gand from the party who was trying to take us down. That was one hard hitting little bug but we were able to take him out and tried to pursue his ship but it lost us in the asteroid field surrounding Geonosis. We made our was back down and by the time we got there Drehd and Chuck had searched the body of the Gand and discovered his identity was Vrixx’tt. We took out the Corellian twins and stole their ship.

The ship’s cargo was a bunch of parts to make antiquated B1 Battle Droids, and there was a message from Teemo’s majordomo telling the Corellians too steer clear of the Obana Asteroid Belt due to Rycar’s pirates amping up their raids on shipping in that vicinity, and specifically targeting Temmos shipments. We split our party with half the group heading towards the Sisar Run to deliver a shipment of spice and the others to go set up a droid production facility back at our base of operations in New Meen.

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Nerf Herder's Daughter
What a crap hole

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Characters Present:

Munch
Drehd Lauk
Shobacc
Chuck
Gorothin

The Story

The Party was headed to the Sisar Run flying on the Krayt Fang when a hyperspace malfunction stranded the crew in Engebo system A backwater planet with not much on it but Nerf Herding. The crew went to look for a replacement part in the one town around. There they met the Nerf Herder’s Daughter. Before anyone could talk business a fiery ball of wreckage came flying down through the atmosphere.

Everyone went running to protect the herds, including a half the party. The other half went directly to the crash site. Upon investigation The crashed ship turned out to be some sort of mobile zoo. Suddenly hundreds of Skekfish came out of the ship and started burrowing and attacking everyone (kind of like tremors).

The party went with the Daughter to her home to check on her father. To sweeten the deal she promised half price on the needed part. When they got to her house the group needed the daughter to go first because of her fathers powerful security system so Munch picked her up and used her like a shield as everyone ran across the courtyard.

The party successfully got inside the compound only to be double crossed by the girls father for some reason, as well as the town sheriff. Everyone received their come-unpins a short moment later when the [monsters] burst through and killed them.

Half the party went for the mans speeder and the other half went back for their old speeder. Everyone met back at the port. The town was mostly destroyed except for some droids repairing the party’s ship. The Party and the Daughter escaped but the planet was totally screwed. The crew limped onward to their original destination.

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Under a Black Sun
No Easy Job

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Characters Present
Abdou
Bragen IG-4
Tulara
Trandoshan Merc

The Story

“The city of Coruscant, once the glittering pearl of the Republic, now languishes under the shadow of the Galactic Empire. A bustling black market flourishes in the underworld, controlled by the notorious crime syndicate Black Sun. Now, hired to infiltrate a Black Sun outpost and retrieve vital data about a treacherous bounty hunter, a small group of enterprising individuals works rapidly to access the Black Sun network….”

The Bothan calmly slices through the consoles security but seems to be taking longer than expected, before the Trandoshan’s patience runs out she secures the data packet and some extras but not without tripping some alarms. The Trandoshan and Bragen IG-4 quickly exchange fire and grenades with the incoming patrol of Black Sun Guards as Abdou searches for an escape route. With the exchange of weapons fire and grenade explosions the outpost is now on full alert. Tulara then slices a droid controlled speeder to land towards the escape route found by Abdou. The Trandoshan has no patience with the droid and rips it out of the pilot seat, taking control of the piloting controls. A chase ensues and the crew effectively lose their pursuers.

They arrive to meet Chopper and turn in the encrypted data. After the data is decrypted the team now how the identity of their target, the green Nikto, Kaatos Leechos. Now they have to decide which lead to follow as Chopper presents them with information on 3 locations this Nikto has frequented. The team crashes a deal at a death stick den and find a dead end. They then proceed to a small Sabacc gambling bar and when IG-4’s gambling and conversation protocols fail to achieve their desired effect, all hell breaks loose as weapons are fired outside the casino and grenades are tossed into the building. Police and Black sun thugs try and stop the crew but they once again make an escape, and decide to regroup at Chopper’s.

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Under a Black Sun 2
City of Spires And Strife

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Characters Present

Chico
Abdou
Bragen IG-4
Javier
Tulara
Ka’al
Trandoshan Mercenary

The Story

Chico , Ka’al and Javier arrive on Coruscant while on their way to regroup with the rest of the original group, they receive word from a mutual contact named Chopper that there may be some easy work for them. They meet up with Chopper and discuss the work as the crew consisting of Abdou Bragen IG-4 Tulara and the Trandoshan Mercenary seeped into the chop shop. Introductions are made and with a stronger force the crew decides to follow up on the remaining lead they have for tracking down The Green Nikto. Before they set out Abdou asks Chopper if by chance there are any droid protocols or upgrades that he has come across that would benefit Bragen IG-4 and his demeanor, especially when dealing with children. Chopper laughs but mentions that he actually came across something recently that may be of use, but would require a few hours of work, so the droid sits out this portion of the mission.

As the crew approaches the Velcom Towers building they are spotted by guards that were prepared due to all the violence that had erupted at the Sabacc Gambling casino earlier that day. The crew lands the speeder near the east wall of the towers and quickly fire at their pursuers. Tulara, bravely and determined rushes towards the console panel she spotted on their approach, leaving herself in the direct line of fire of 6 of the guards. She takes a few hits but thanks to the suppressive fire from the rest of the group she eventually makes it to the console and slices her way into the Velcom building’s security and operations network. Within minutes she has control of the elevators, locks and alarms. While the gunplay and slicing was underway, Ka’al gains entry to the towers via a ventilation system, he relays his position when he exits the vents at a catwalk on a sub level. He hides as plenty of guards rush underneath him to board the elevators, when the elevators begin to rise he informs Tulara about the incoming enemies. Tulara stops the elevators via slicing controls, trapping the armed guards, Abdul who followed Ka’al down the vents now assists Ka’al in arming stun grenades at the opening of the elevator doors. When their trap is set, Tulara send the elevator back down and opens the doors, a ridiculous amount of stun grenades simitaneously explode, leaving the guards incapacitated and beyond. The firefight outside ends with little injury to the crew and a whole lot of dead guards, amongst them mercanaries and thugs that can easily be identified as having ties with the Black Sun. The crew finds weapons crates in the sub level and take a few grenades and firearms. They then proceed to what appears to be a hidden corridor that leads to what looks to be a factory of sorts.

Ka’al rushes ahead puzzling the worker droids and managers, the rest of the crew then follows trying to find what purpose this factory holds, but they are quickly interrupted by Ka’al’s comm “Guys! He’s here! The Nikto!” Seeing as the Nikto is loading cargo into his ship, Ka’al doesn’t waste an opportunity and fires through a window, alerting Kaatos Leechos that he has been found. Blaster fire, grenades and jet pack flying combat ensues and when the Nikto realizes that his enemies are too many, he decides to give up on the cargo he has yet to load, cut his losses and take off on his ship. With the authorities alerted and already at the entrance of the Zelcom towers, the crew quickly hijack a vehicle and make off with two cargo crates that the. Nikto had left behind. Chico then extends an invitation to the Coruscant crew to join the crew of the Big Bantha as they head to the Chop Shop.

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Secrets of the Sisar Run
Hunting the Hunter

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Characters Present

Munch
Drehd Lauk
Aawala
Chico
Shobacc
Ka’al
Javier
Tulara

The Story

We were able to limp the Krayt Fang into the Sriluur system with our jerry rigged hyperdrive, but it took us quiet some time, we were able to get a message out to Chico on the Big Banth and they met us on board the local docking hub. We finally met up on the station and our party seemed to have grown quiet some during the time we were traveling to Sriluur. We spent some credits to get the part we needed to get the Krayt Fang up and running again and QT-1 and “Copper” went to work on it while the rest of us looked into meeting up with our contact here an old Shistavanen spacer know as Mal Biron.

Turns out Mal was the administrator of the Docking Hub so we had no problem finding his office, but when we arrived he wasn’t there instead we were met by his assistant Kalend Thora a Duro who paid us for our delivery and informed us that she could get us an audience with [[:durga-besadii-tai | Durga The Hutti], but if we retrieved an item that was worth 15,000 credits to him he would be more obliged to help us in our endeavors against Teemo the Hutt.

Turns out some lowly thug named Limn Yith stole an important item from Black Sun and both Vigo Sprax, And Durga are trying to get it back, Durga wants to undermine Sprax though and is hiring outsiders from his normal circle, and that is where we come in. Unfortunantly the Krayt Fang wasn’t quiet ready to travel so we split the group up and the majority of us headed down to Sriluur the last place any one had seen this Yith on the Big Bantha.

We were able to get the clearance to land at Meirm City and Drehd though our best bet was to check out some of the local cantinas and see if we could pick up any leads. Our first stop was a fairly large cantina, with an extremely loud cooling fan that drowned out the band that looked crummy anyways. This crap hole was know as the Deep Spacer but they did serve good drinks, unfortunately no one had seen Yith recently, but we were able to find out that she worked for a Hutt know as Kutuab, we aren’t sure how he’s related to Temmo so we decided to steer clear from him for the time being. We also found out that the Mining Colony that Yith raided was on Yen-2 and was serviced by Jatayus Outbound who had an office at the local space port.

We finished up our drinks and headed out to the Space port because Tulara thought she may be able to pull up some clues as to the location of Kaa’to Leeachos. The space port wasn’t far from the cantina so we were able to walk there with out much any incidents and Tular began to slice the Starports general access terminal to find any information, meanwhile Drehd scouted out the office of Jatayus Outbound. While Tular was sliceing the treminal 6 hulking creatures we would know as Houk’s came up and started a confrontation with Drehd. These Houk’s were able to absorb a tone of damage and they gave us a hell of a fight before we were able to put them down with the help of the local star port security. Tular wasn’t able to recover any useful information besides that there was a ship from Jatayus currently being loaded for deliver off-world.

Munch decided the time for subtlety was over and smashed the door to Jatayus open and walked in taking a seat in the waiting room. Drehd followed him in and began to intimidate the employee working the desk. Between the two of them and Shobacc we were able to find out that Bet Att one of Sprax’s guards has been looking for Yeth as well that the last place he was seen was Meirm Speeder Emporium. Tulara also sliced the office computer system and was able to figure out that the shipment was a front for an illegal weapons shipment, but we decided we didn’t have time to look further into that.

Next we headed over to this Speeder dealers and was greeted by a grizzled, wrinkled, blurry-eyed Ithorian named Torsha Dawun, and her younger nephew. The Ithorian was extremely helpful despite telling so many stories that we were there well into the night time. We found out that she had, had five swoops stolen form her about two weeks ago which turned out to be the work of Yith, She had also given this information to Bet Att but hadn’t seen him since. She was sure that Yitth would try and sell her swoops to Kutuab the Hutt as the Hutt was who some one like Yith would normally deal with but that hadn’t happened yet. Finally she informed us that the swoops had trackers in them but the tracker only reached a 10 Kilometer range and the swoops had not entered that range since they were stolen.

We rented a Skiff and started a search pattern out into the desert butt weren’t able to locate the beacons before we came across a small religious retreat that looked like it had been hit really bad. We searched for survivors and found quit a few, they explained to us that a group of Houk had attacked them with 5 swoops and a skiff barge stealing a bunch of supplies and heading back out into the desert. One of the elders believed they may have come from an old shipwreck laying at the edge of the Lesser Cueva Expanse. We rested here for the evening planing on heading out to his area at first light.

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Secrets of the Sisar Run 2
Hell's Canyon

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Characters Present

Munch
Drehd Lauk
Shobacc
Ka’al
Abdou
Ch’Tulkh
Nyyhl Onhrrk

The Story

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Secrets of the Sisar Run 3
The Black of Space.

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Characters Present

Munch
Ch’Tulkh
Chico
Shablazz

The Story

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